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    [Gesior Acc] Guild War System Com Escudos

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    [Gesior Acc] Guild War System Com Escudos Empty [Gesior Acc] Guild War System Com Escudos

    Mensagem por Administrador Seg Fev 13, 2012 1:48 pm

    Vou postar o tão famoso Guild War System Com Escudos.

    Vou começar pelo site :

    Vá em Xampp/Htdocs e crie e um arquivo chamado wars.php,dentro add isto:

    $main_content = "

    Guild Wars




    [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]

    You must send this commands in GUILD CHAT.










    CommandDescription
    /war invite, guild name, fraglimitSends an invitation to start the war. Example:
    /war invite, Chickens, 150
    (Invite a guild to war with 150 frags count.)
    /war invite, guild name, fraglimit, moneySend the invitation to start the war. Example:
    /war invite, Chickens, 150, 10000

    (Invite a guild to war with 150 frags count and payment of 10000 gold coins <- you need donate to guild to use it.)
    /war accept, guild nameAccepts the invitation to start a war. Example:
    /war accept, Chickens

    (Accept the war against guild \"Chickens\".)
    /war reject, guild nameRejects the invitation to start a war. Example:
    /war reject, Chickens

    (Reject a invitation to war from Chickens.)
    /war cancel, guild nameCancels the invitation. Example:
    /war cancel, Chickens

    (Cancel my guild invitation to war with Chickens.)
    /balanceSee the guild balance - balance of money.
    /balance donate valueDeposits money on the guild's bank account. All players can donate. Example:
    /balance donate 100000

    (You will donate 100k to your guild balance.)
    /balance pick valueWithdraws money from the guild's bank account. Can be used only by the guild leader. Example:
    /balance pick 100000

    (You will withdraw 100k from your guild balance.)







    ";

    $count = 0;
    foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)
    {
    $a = $ots->createObject('Guild');
    $a->load($war['guild_id']);
    if(!$a->isLoaded())
    continue;

    $e = $ots->createObject('Guild');
    $e->load($war['enemy_id']);
    if(!$e->isLoaded())
    continue;

    $alogo = $a->getCustomField('logo_gfx_name');
    if(empty($alogo) || !file_exists('guilds/' . $alogo))
    $alogo = 'default_logo.gif';

    $elogo = $e->getCustomField('logo_gfx_name');
    if(empty($elogo) || !file_exists('guilds/' . $elogo))
    $elogo = 'default_logo.gif';

    $count++;
    $main_content .= "






    ";
    }

    if($count == 0)
    $main_content .= "

    ";

    $main_content .= "
    AggressorInformationEnemy
    [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]";
    switch($war['status'])
    {
    case 0:
    {
    $main_content .= "Pending acceptation
    Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."
    Will expire in three days.";
    break;
    }

    case 3:
    {
    $main_content .= "Canceled invitation
    Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";
    break;
    }

    case 2:
    {
    $main_content .= "Rejected invitation
    Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";
    break;
    }

    case 1:
    {
    $main_content .= "" . $war['guild_kills'] . " : " . $war['enemy_kills'] . "

    On a brutal war
    Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".
    The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");
    break;
    }

    case 4:
    {
    $main_content .= "" . $war['guild_kills'] . " : " . $war['enemy_kills'] . "

    Pending end
    Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".
    Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");
    break;
    }

    case 5:
    {
    $main_content .= "Ended
    Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: " . $war['guild_kills'] . " to " . $war['enemy_kills'] . ".";
    break;
    }

    default:
    {
    $main_content .= "Unknown, please contact with gamemaster.";
    break;
    }
    }

    $main_content .= "

    [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
    [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
    ";
    if(in_array($war['status'], array(1,4,5)))
    {
    $deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`
    FROM `guild_kills` gk
    LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`
    LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`
    WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0
    ORDER BY `pd`.`date` DESC')->fetchAll();
    if(!empty($deaths))
    {
    foreach($deaths as $death)
    {
    $killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`
    FROM `killers` k
    LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`
    LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`
    WHERE `k`.`death_id` = ' . $death['id'] . '
    ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();
    $count = count($killers); $i = 0;

    $others = false;
    $main_content .= date("j M Y, H:i", $death['date']) . " +
    [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] ";
    foreach($killers as $killer)
    {
    $i++;
    if($killer['is_war'] != 0)
    {
    if($i == 1)
    $main_content .= "killed at level ".$death['level']." by ";
    else if($i == $count && $others == false)
    $main_content .= " and by ";
    else
    $main_content .= ", ";

    if($killer['player_exists'] == 0)
    $main_content .= "";

    $main_content .= $killer['player_name'];
    if($killer['player_exists'] == 0)
    $main_content .= "
    ";
    }
    else
    $others = true;

    if($i == $count)
    {
    if($others == true)
    $main_content .= " and few others";

    $main_content .= ".
    ";
    }
    }
    }
    }
    else
    $main_content .= "
    There were no frags on this war so far.
    ";
    }
    else
    $main_content .= "
    This war did not began yet.
    ";

    $main_content .= "
    Currently there are no active wars.
    ";
    $main_content .= '
    Customized by: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]

    ';

    ?>

    Agora vá em Xampp/Htdocs/index.php e add o seguinte:

    case "wars";
    $subtopic = "wars";
    $topic = "Guild Wars";
    include("wars.php");
    break;

    Agora para finalizar a parte do site vá em Xampp/Htdocs/Layout/Tibiacom/layout.php e add o seguinte:





    Agora vamos para seu Ot:

    Va em GlobalEvents/scripts/start.lua e add o seguinte:

    db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
    db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")

    Agora vá em Lib e crie um arquivo .lua chamado 101-war,dentro add o seguinte:

    WAR_GUILD = 0
    WAR_ENEMY = 1

    Agora para finalizar vamos colocar os comandos em Talkactions !

    Vá em Talkactions/scripts e crie dois arquivos chamados war.lua e balance.lua,dentro add o seguinte:

    War.lua
    function onSay(cid, words, param, channel)
    local guild = getPlayerGuildId(cid)
    if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
    doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    local t = string.explode(param, ",")
    if(not t[2]) then
    doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    local enemy = getGuildId(t[2])
    if(not enemy) then
    doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    if(enemy == guild) then
    doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
    if(tmp:getID() ~= -1) then
    enemyName = tmp:getDataString("name")
    tmp:free()
    end

    if(isInArray({"accept", "reject", "cancel"}, t[1])) then
    local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
    if(t[1] == "cancel") then
    query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
    end

    tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
    if(tmp:getID() == -1) then
    doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    if(t[1] == "accept") then
    local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
    local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

    _tmp:free()
    if(state) then
    doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
    end

    query = "UPDATE `guild_wars` SET "
    local msg = "accepted " .. enemyName .. " invitation to war."
    if(t[1] == "reject") then
    query = query .. "`end` = " .. os.time() .. ", `status` = 2"
    msg = "rejected " .. enemyName .. " invitation to war."
    elseif(t[1] == "cancel") then
    query = query .. "`end` = " .. os.time() .. ", `status` = 3"
    msg = "canceled invitation to a war with " .. enemyName .. "."
    else
    query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
    end

    query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
    if(t[1] == "accept") then
    doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
    doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
    end

    tmp:free()
    db.query(query)
    doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
    return true
    end

    if(t[1] == "invite") then
    local str = ""
    tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
    if(tmp:getID() ~= -1) then
    if(tmp:getDataInt("status") == 0) then
    if(tmp:getDataInt("guild_id") == guild) then
    str = "You have already invited " .. enemyName .. " to war."
    else
    str = enemyName .. " have already invited you to war."
    end
    else
    str = "You are already on a war with " .. enemyName .. "."
    end

    tmp:free()
    end

    if(str ~= "") then
    doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
    return true
    end

    local frags = tonumber(t[3])
    if(frags ~= nil) then
    frags = math.max(10, math.min(1000, frags))
    else
    frags = 100
    end

    local payment = tonumber(t[4])
    if(payment ~= nil) then
    payment = math.max(100000, math.min(1000000000, payment))
    tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

    local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
    tmp:free()
    if(state) then
    doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
    else
    payment = 0
    end

    local begining, ending = os.time(), tonumber(t[5])
    if(ending ~= nil and ending ~= 0) then
    ending = begining + (ending * 86400)
    else
    ending = 0
    end

    db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
    doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
    return true
    end

    if(not isInArray({"end", "finish"}, t[1])) then
    return false
    end

    local status = (t[1] == "end" and 1 or 4)
    tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
    if(tmp:getID() ~= -1) then
    local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
    tmp:free()
    doGuildRemoveEnemy(guild, enemy)
    doGuildRemoveEnemy(enemy, guild)

    db.query(query)
    doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
    return true
    end

    if(status == 4) then
    doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
    if(tmp:getID() ~= -1) then
    if(tmp:getDataInt("end") > 0) then
    tmp:free()
    doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
    tmp:free()

    db.query(query)
    doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
    return true
    end

    doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
    return true
    end

    balance.lua
    local function isValidMoney(value)
    if(value == nil) then
    return false
    end

    return (value > 0 and value <= 99999999999999)
    end

    function onSay(cid, words, param, channel)
    local guild = getPlayerGuildId(cid)
    if(guild == 0) then
    return false
    end

    local t = string.explode(param, ' ', 1)
    if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
    if(t[1] == 'pick') then
    local money = { tonumber(t[2]) }
    if(not isValidMoney(money[1])) then
    doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
    return true
    end

    local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
    if(result:getID() == -1) then
    return false
    end

    money[2] = result:getDataLong('balance')
    result:free()

    if(money[1] > money[2]) then
    doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)
    return true
    end

    if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
    return false
    end

    doPlayerAddMoney(cid, money[1])
    doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)
    else
    doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)
    end
    elseif(t[1] == 'donate') then
    local money = tonumber(t[2])
    if(not isValidMoney(money)) then
    doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
    return true
    end

    if(getPlayerMoney(cid) < money) then
    doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)
    return true
    end

    if(not doPlayerRemoveMoney(cid, money)) then
    return false
    end

    db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
    doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)
    else
    local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
    if(result:getID() == -1) then
    return false
    end

    doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)
    result:free()
    end

    return true
    end

    Agora vá em Talkactions/talkactions.xml e add as duas tags:




    Pronto,seu Guild War Systema está instalado...mas para funcionar necessitará das tabelas na sua database e do Tfs 0.4 .Vou posta-los abaixo,respectivamente.

    .:: Tabelas ::.

    Para quem ainda não sabe add tabelas a sua database,vou ensinar:

    Acesse seu phpmyadmin,digite sua senha (caso tenha),clique no nome da sua database a esquerda,assim que carregar a sua database clique em SQL lá em cima...Aparecerá um espaço em branco lá voce irá add as seguintes tabelas...e depois clicar em Executar.

    CREATE TABLE IF NOT EXISTS `guild_wars` (
    `id` INT NOT NULL AUTO_INCREMENT,
    `guild_id` INT NOT NULL,
    `enemy_id` INT NOT NULL,
    `begin` BIGINT NOT NULL DEFAULT '0',
    `end` BIGINT NOT NULL DEFAULT '0',
    `frags` INT UNSIGNED NOT NULL DEFAULT '0',
    `payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
    `guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
    `enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
    `status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`),
    KEY `status` (`status`),
    KEY `guild_id` (`guild_id`),
    KEY `enemy_id` (`enemy_id`)
    ) ENGINE=InnoDB;

    ALTER TABLE `guild_wars`
    ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
    ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;

    ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;

    CREATE TABLE IF NOT EXISTS `guild_kills` (
    `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
    `guild_id` INT NOT NULL,
    `war_id` INT NOT NULL,
    `death_id` INT NOT NULL
    ) ENGINE = InnoDB;

    ALTER TABLE `guild_kills`
    ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
    ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
    ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;


    ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;


    Pronto o Guild Wars System está totalmente instalado..

      Data/hora atual: Sex Abr 19, 2024 7:21 am