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    Instalando GuildWar System Com Escudos

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    DaNgeRoUs
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    Instalando GuildWar System Com Escudos

    Mensagem por DaNgeRoUs em Sab Mar 17, 2012 2:44 pm

    Vou postar o tão famoso Guild War System Com Escudos.

    Vou começar pelo site :

    Vá em Xampp/Htdocs e crie e um arquivo chamado wars.php,dentro add isto:

    Código:
    <?php
    $main_content = "<h1 align=\"center\">Guild Wars</h1>
    <script type=\"text/javascript\"><!--
    function show_hide(flip)
    {
        var tmp = document.getElementById(flip);
        if(tmp)
            tmp.style.display = tmp.style.display == 'none' ? '' : 'none';
    }
    --></script>

    <a onclick=\"show_hide('information'); return false;\" style=\"cursor: pointer;\"><h1><center>» Click to se the commands «<center></h1></a>
    <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\" id=\"information\" style=\"display: none;\";>
    <tr align=\"center\"><b>You must send this commands in GUILD CHAT.</tr>
    <tr style=\"background: #512e0b;\"><td align=\"center\" class=\"white\"><b>Command</b></td><td colspan=\"2\" align=\"center\" class=\"white\"><b>Description</b></td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/war invite, guild name, fraglimit</b></td><td>Sends an invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150<BR></font><B>(Invite a guild to war with 150 frags count.)</B></td></tr>
    <tr style=\"background: #D4C0A1;\"><td><b>/war invite, guild name, fraglimit, money</b></td><td>Send the invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150, 10000</font><br><B> (Invite a guild to war with 150 frags count and payment of 10000 gold coins <- you need donate to guild to use it.)<B></td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/war accept, guild name</b></td><td>Accepts the invitation to start a war. Example: <font color=red><BR>/war accept, Chickens</font><BR><B>(Accept the war against guild \"Chickens\".)</b></td></tr>

    <tr style=\"background: #D4C0A1;\"><td><b>/war reject, guild name</b></td><td>Rejects the invitation to start a war. Example: <font color=red><BR>/war reject, Chickens</font><BR><B>(Reject a invitation to war from Chickens.)</B></td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/war cancel, guild name</b></td><td>Cancels the invitation. Example: <font color=red><BR>/war cancel, Chickens</font><br><b>(Cancel my guild invitation to war with Chickens.)</b></td></tr>
    <tr style=\"background: #D4C0A1;\"><td><b>/balance</b></td><td>See the guild balance - balance of money.</td></tr>
    <tr style=\"background: #F1E0C6;\"><td><b>/balance donate value</b></td><td>Deposits money on the guild's bank account. All players can donate. Example: <font color=red><BR>/balance donate 100000 </font><BR><B>(You will donate 100k to your guild balance.)</B></td></tr>
    <tr style=\"background: #D4C0A1;\"><td><b>/balance pick value</b></td><td>Withdraws money from the guild's bank account. Can be used only by the guild leader. Example: <font color=red><BR>/balance pick 100000 </font><BR><B>(You will withdraw 100k from your guild balance.)</B></td></tr>
    </table>

    <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\">
    <tr>
    <td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Aggressor</b></td>

    <td style=\"background: #512e0b\" class=\"white\"><b>Information</b></td>
    <td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Enemy</b></td>
    </tr><tr style=\"background: #F1E0C6;\">";

    $count = 0;
    foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)
    {
        $a = $ots->createObject('Guild');
        $a->load($war['guild_id']);
        if(!$a->isLoaded())
            continue;

        $e = $ots->createObject('Guild');
        $e->load($war['enemy_id']);
        if(!$e->isLoaded())
            continue;

        $alogo = $a->getCustomField('logo_gfx_name');
        if(empty($alogo) || !file_exists('guilds/' . $alogo))
            $alogo = 'default_logo.gif';

        $elogo = $e->getCustomField('logo_gfx_name');
        if(empty($elogo) || !file_exists('guilds/' . $elogo))
            $elogo = 'default_logo.gif';

        $count++;
        $main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
    <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td>
    <td align=\"center\">";
        switch($war['status'])
        {
            case 0:
            {
                $main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days.";
                break;
            }

            case 3:
            {
                $main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";
                break;
            }

            case 2:
            {
                $main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";
                break;
            }

            case 1:
            {
                $main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");
                break;
            }

            case 4:
            {
                $main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");
                break;
            }

            case 5:
            {
                $main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>.";
                break;
            }

            default:
            {
                $main_content .= "Unknown, please contact with gamemaster.";
                break;
            }
        }

        $main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">» Details «</a></td>
    <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td>
    </tr>
    <tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
    <td colspan=\"3\">";
        if(in_array($war['status'], array(1,4,5)))
        {
            $deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`
    FROM `guild_kills` gk
        LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`
        LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`
    WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0
        ORDER BY `pd`.`date` DESC')->fetchAll();
            if(!empty($deaths))
            {
                foreach($deaths as $death)
                {
                    $killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`
    FROM `killers` k
        LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`
        LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`
    WHERE `k`.`death_id` = ' . $death['id'] . '
        ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();
                    $count = count($killers); $i = 0;

                    $others = false;
                    $main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span>
    <a href=\"index.php?subtopic=characters&name=" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> ";
                    foreach($killers as $killer)
                    {
                        $i++;
                        if($killer['is_war'] != 0)
                        {
                            if($i == 1)
                                $main_content .= "killed at level <b>".$death['level']."</b> by ";
                            else if($i == $count && $others == false)
                                $main_content .= " and by ";
                            else
                                $main_content .= ", ";

                            if($killer['player_exists'] == 0)
                                $main_content .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">";

                            $main_content .= $killer['player_name'];
                            if($killer['player_exists'] == 0)
                                $main_content .= "</a>";
                        }
                        else
                            $others = true;

                        if($i == $count)
                        {
                            if($others == true)
                                $main_content .= " and few others";

                            $main_content .= ".<br />";
                        }
                    }
                }
            }
            else
                $main_content .= "<center>There were no frags on this war so far.</center>";
        }
        else
            $main_content .= "<center>This war did not began yet.</center>";

        $main_content .= "</td>
    </tr>";
    }

    if($count == 0)
        $main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\">
    <td colspan=\"3\">Currently there are no active wars.</td>
    </tr>";

    $main_content .= "</table>";
    $main_content .= '<div align="right"><small><b>Customized by: <a href="http://www.xtibia.com/forum/user/240289-walef-xavier">Walef Xavier</a></b></small></div><br />';

    ?>

    Agora vá em Xampp/Htdocs/index.php e add o seguinte:

    Código:
            case "wars";
                    $subtopic = "wars";
                    $topic = "Guild Wars";
                    include("wars.php");
            break; 

    Agora para finalizar a parte do site vá em Xampp/Htdocs/Layout/Tibiacom/layout.php e add o seguinte:

    Código:
    <a href='?subtopic=wars'>
      <div id='submenu_wars' class='Submenuitem' onMouseOver='MouseOverSubmenuItem(this)' onMouseOut='MouseOutSubmenuItem(this)'>
        <div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>
        <div id='ActiveSubmenuItemIcon_polls' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div>
        <div class='SubmenuitemLabel'><font color=red>Guild Wars</font></div>
        <div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>
      </div>
    </a>

    Agora vamos para seu Ot:

    Va em GlobalEvents/scripts/start.lua e add o seguinte:

    Código:
    db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
    db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")

    Agora vá em Lib e crie um arquivo .lua chamado 101-war,dentro add o seguinte:

    Código:
    WAR_GUILD = 0
    WAR_ENEMY = 1

    Agora para finalizar vamos colocar os comandos em Talkactions !

    Vá em Talkactions/scripts e crie dois arquivos chamados war.lua e balance.lua,dentro add o seguinte:

    War.lua
    Código:
    function onSay(cid, words, param, channel)
            local guild = getPlayerGuildId(cid)
            if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
                    doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
                    return true
            end

            local t = string.explode(param, ",")
            if(not t[2]) then
                    doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
                    return true
            end

            local enemy = getGuildId(t[2])
            if(not enemy) then
                    doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
                    return true
            end

            if(enemy == guild) then
                    doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
                    return true
            end

            local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
            if(tmp:getID() ~= -1) then
                    enemyName = tmp:getDataString("name")
                    tmp:free()
            end

            if(isInArray({"accept", "reject", "cancel"}, t[1])) then
                    local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
                    if(t[1] == "cancel") then
                            query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
                    end

                    tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
                    if(tmp:getID() == -1) then
                            doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                            return true
                    end

                    if(t[1] == "accept") then
                            local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                            local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

                            _tmp:free()
                            if(state) then
                                    doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
                                    return true
                            end

                            db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
                    end

                    query = "UPDATE `guild_wars` SET "
                    local msg = "accepted " .. enemyName .. " invitation to war."
                    if(t[1] == "reject") then
                            query = query .. "`end` = " .. os.time() .. ", `status` = 2"
                            msg = "rejected " .. enemyName .. " invitation to war."
                    elseif(t[1] == "cancel") then
                            query = query .. "`end` = " .. os.time() .. ", `status` = 3"
                            msg = "canceled invitation to a war with " .. enemyName .. "."
                    else
                            query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
                    end

                    query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
                    if(t[1] == "accept") then
                            doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
                            doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
                    end

                    tmp:free()
                    db.query(query)
                    doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
                    return true
            end

            if(t[1] == "invite") then
                    local str = ""
                    tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
                    if(tmp:getID() ~= -1) then
                            if(tmp:getDataInt("status") == 0) then
                                    if(tmp:getDataInt("guild_id") == guild) then
                                            str = "You have already invited " .. enemyName .. " to war."
                                    else
                                            str = enemyName .. " have already invited you to war."
                                    end
                            else
                                    str = "You are already on a war with " .. enemyName .. "."
                            end

                            tmp:free()
                    end

                    if(str ~= "") then
                            doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
                            return true
                    end

                    local frags = tonumber(t[3])
                    if(frags ~= nil) then
                            frags = math.max(10, math.min(1000, frags))
                    else
                            frags = 100
                    end

                    local payment = tonumber(t[4])
                    if(payment ~= nil) then
                            payment = math.max(100000, math.min(1000000000, payment))
                            tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

                            local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
                            tmp:free()
                            if(state) then
                                    doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
                                    return true
                            end

                            db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
                    else
                            payment = 0
                    end

                    local begining, ending = os.time(), tonumber(t[5])
                    if(ending ~= nil and ending ~= 0) then
                            ending = begining + (ending * 86400)
                    else
                            ending = 0
                    end

                    db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
                    doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
                    return true
            end

            if(not isInArray({"end", "finish"}, t[1])) then
                    return false
            end

            local status = (t[1] == "end" and 1 or 4)
            tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
            if(tmp:getID() ~= -1) then
                    local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
                    tmp:free()
                    doGuildRemoveEnemy(guild, enemy)
                    doGuildRemoveEnemy(enemy, guild)

                    db.query(query)
                    doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                    return true
            end

            if(status == 4) then
                    doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                    return true
            end

            tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
            if(tmp:getID() ~= -1) then
                    if(tmp:getDataInt("end") > 0) then
                            tmp:free()
                            doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                            return true
                    end

                    local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
                    tmp:free()

                    db.query(query)
                    doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                    return true
            end

            doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
            return true
    end

    balance.lua
    Código:
    local function isValidMoney(value)
            if(value == nil) then
                    return false
            end

            return (value > 0 and value <= 99999999999999)
    end

    function onSay(cid, words, param, channel)
            local guild = getPlayerGuildId(cid)
            if(guild == 0) then
                    return false
            end

            local t = string.explode(param, ' ', 1)
            if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
                    if(t[1] == 'pick') then
                            local money = { tonumber(t[2]) }
                            if(not isValidMoney(money[1])) then
                                    doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
                                    return true
                            end

                            local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
                            if(result:getID() == -1) then
                                    return false
                            end

                            money[2] = result:getDataLong('balance')
                            result:free()

                            if(money[1] > money[2]) then
                                    doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)
                                    return true
                            end

                            if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
                                    return false
                            end

                            doPlayerAddMoney(cid, money[1])
                            doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)
                    else
                            doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)
                    end
            elseif(t[1] == 'donate') then
                    local money = tonumber(t[2])
                    if(not isValidMoney(money)) then
                            doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
                            return true
                    end

                    if(getPlayerMoney(cid) < money) then
                            doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)
                            return true
                    end

                    if(not doPlayerRemoveMoney(cid, money)) then
                            return false
                    end

                    db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
                    doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)
            else
                    local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
                    if(result:getID() == -1) then
                            return false
                    end

                    doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)
                    result:free()
            end

            return true
    end

    Agora vá em Talkactions/talkactions.xml e add as duas tags:

    Código:
    <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>
    <talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>

    Pronto,seu Guild War Systema está instalado...mas para funcionar necessitará das tabelas na sua database e do Tfs 0.4 .Vou posta-los abaixo,respectivamente.

    .:: Tabelas ::.

    Para quem ainda não sabe add tabelas a sua database,vou ensinar:

    Acesse seu phpmyadmin,digite sua senha (caso tenha),clique no nome da sua database a esquerda,assim que carregar a sua database clique em SQL lá em cima...Aparecerá um espaço em branco lá voce irá add as seguintes tabelas...e depois clicar em Executar.

    Código:
    CREATE TABLE IF NOT EXISTS `guild_wars` (
      `id` INT NOT NULL AUTO_INCREMENT,
      `guild_id` INT NOT NULL,
      `enemy_id` INT NOT NULL,
      `begin` BIGINT NOT NULL DEFAULT '0',
      `end` BIGINT NOT NULL DEFAULT '0',
      `frags` INT UNSIGNED NOT NULL DEFAULT '0',
      `payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
      `guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
      `enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
      `status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
      PRIMARY KEY (`id`),
      KEY `status` (`status`),
      KEY `guild_id` (`guild_id`),
      KEY `enemy_id` (`enemy_id`)
    ) ENGINE=InnoDB;

    Código:
    ALTER TABLE `guild_wars`
      ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
      ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;

    Código:
    ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;

    Código:
    CREATE TABLE IF NOT EXISTS `guild_kills` (
      `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
      `guild_id` INT NOT NULL,
      `war_id` INT NOT NULL,
      `death_id` INT NOT NULL
    ) ENGINE = InnoDB;

    Código:
    ALTER TABLE `guild_kills`
      ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
      ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
      ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;


    Código:
    ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;


    Pronto o Guild Wars System está totalmente instalado...falta apenas o Tfs 0.4 !

    O meu The Forggoten Server 0.4 também comprei do mesmo cara que me vendeu o GWS,tenho um também que comprei na ChaitoSoft,mais conversei com eles por Msn e não permitirão que eu postasse pra ninguem,rsrs.

    Então vou postar o link do download e o scan:

    TFS 0.4 DEV - [Você precisa estar registrado e conectado para ver este link.]

    Scan - [Você precisa estar registrado e conectado para ver este link.]

    Ai está a DEV....

    Também será necessario usar o items.xml e items.otb , a não ser que o que vc tenha seja compativel com o distro.

    Item.xml e otb - [Você precisa estar registrado e conectado para ver este link.]

    Scan - [Você precisa estar registrado e conectado para ver este link.]



    Obs: Este distro não carrega scripts que tenha a função "dbExecute.query",sempre que tiver mude para "db.query" .Todo o script ja está configurado para funcionar assim,não se preucupe.

    Só isso,obrigado a todos...que Deus Abençoe voces sempre !


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    Baiakzik
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    Re: Instalando GuildWar System Com Escudos

    Mensagem por Baiakzik em Sex Abr 27, 2012 6:51 pm

    Mt Bom Danger REP +


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    Re: Instalando GuildWar System Com Escudos

    Mensagem por Baiakzik em Sex Abr 27, 2012 6:53 pm

    vo te da uma dica !! tipo tenta criar a versao 2.0 do tutorial que pode ficar muito melho

    ate


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    Re: Instalando GuildWar System Com Escudos

    Mensagem por Jamerson Andre em Sab Abr 28, 2012 5:31 pm

    muito bom parabéns.


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